#ifndef CLIENT_SEEK_MODEL_H
#define CLIENT_SEEK_MODEL_H

#include "Model.h"
#include "GameObject.h"

class ClientSeekModel: public Model
{
  public:
    ClientSeekModel(void);
    ~ClientSeekModel(void);
    GameState SendGameMessage(Message* m);
    void Eradicate(void);
    bool IsConnected(void);
    void SetConnect(bool connect);
  private:
    bool _connection;
};

#endif
